Champions of Norrath's 7-button code results

The code: Begin a new game, start with a new character, and create the character properly until the name is entered and the cursor is on "DONE". Hold L1 + R1 + L2 + R2 + L3 + R3 + triangle down, and confirm. Keep holding the seven buttons until the game gives you control of your character (you can press start to skip the cinematic).

Erudite Wizard

They gain two spells that don't seem to function; a dummied Bolt of Shock that requires 15 Mana that only triggers part of the animation and doesn't create spells, and a spell called NF:Gate_name that displays an animation with a blue glow but has no visible results and needs 10 Mana. Both "spells" consume no Mana when used.

The Wizard also comes with one point in Concentration (Req'd level 4), one point in Endurance (Req'd level 9), and one point in Bind Wound (Req'd level 11), in addition to the one point in Blunt Weapons and Shock of Frost that comes with a normal new Erudite Wizard.

Shadow Knight

They gain an unshown Dual Wield ability that allows them to use two one-handed weapons at once.

The Knight also comes with one point in Bind Wound (Req'd level 6), and one point in Endurance (Req'd level 11), in addition to the one point in Blunt Weapons and Slashing that comes with a normal new Shadow Knight.

Cleric

They gain two spells that don't seem to function; a spell called NF:Resurrection_nam that displays an animation with a yellow glow but no visible results and needs 20 Mana, and a spell called NF:Gate_name that displays an animation with a blue glow but no visible results and needs 10 Mana.

The Cleric also comes with one point in Endurance (Req'd level 6), in addition to the one point in Blunt Weapons and Holy Strike that comes with a normal new Cleric.

Ranger

The Ranger doesn't seem to get any special ability.

Warrior

The Warrior doesn't seem to get any special ability.

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